const char *s_audio = "\
function LoadMusic(name, filepath)		\n\
{										\n\
	local music = Music();				\n\
	music.Load(name, filepath);			\n\
	return music;						\n\
}										\n\
										\n\
function UnloadMusic(music)				\n\
{										\n\
	UnloadMusicA(music.name);			\n\
}										\n\
										\n\
function LoadSound(name, filepath)		\n\
{										\n\
	local sound = Sound();				\n\
	sound.Load(name, filepath);			\n\
	return sound;						\n\
}										\n\
										\n\
function UnloadSound(sound)				\n\
{										\n\
	UnloadSoundA(sound.name);			\n\
}										\n\
";